![]() The plan is for it to bounce off the wall opposite of the orange portal and into the receptacle. Test Chamber 08įor this test, shoot your portal at where the energy pellet hits the wall, then quickly shoot it at the opposite end of the receptacle. Now all you've got to do is ride the platform over to the elevator. Wait for it to pass under it, then drop through the orange portal to land on it. Shoot your blue portal at where the pellet hits the wall so it can get into its receptacle, then shoot it at the white ceiling above the moving platform. This is another pellet introductory course. This will activate the lift, which will let you finish the test. By taking a look up at the ceiling, you should be able to see a bit of orange light from the receptacle shoot your portal there and wait for the pellet to drop in. One will be bouncing on the left side of the chamber, and its receptacle will be to the right. This test introduces you to energy pellets. GLaDOS won't be happy with your stupidity. Crouch so you can grab the higher of the two cubes, then put the cube past the door and shoot your portal somewhere else. Then pile up both cubes so you can hop on them up to the orange portal. If you want to do something funny, then you can open the door, shoot a portal inside, and then close the door. With both cubes, you can now open the door ahead and finish the chamber. You'll want to place your blue portal next to the cube on the ledge so that you can step back into the orange portal to grab it. Running through the portal will put you on a high ledge. There's one in a pit, just like in the previous test shoot a portal in there, take the cube, and run through to the other side. There are two buttons and two cubes in this chamber. Test Chamber 04įor this test, all you've got to do is put your blue portal by the cube that falls down, then take it through to the button. Now all you have to do is shoot the blue portal over by the elevator and pass through the orange portal again, which will put you right by the elevator. ![]() Shoot your blue one on any white wall and pass through it, then look at the elevator. This chamber starts out with an orange portal right in front of you. Now that you have the portal gun, just pass through your blue portal to get to the higher ledge where the orange one is to finish the chamber. Then pass through the portal and drop down to the portal gun to pick it up. you'll want to run over to where that small hole in the wall is, past the door to your right, and wait for the portal is shot into that area. Test Chamber 02Īt the start of this chamber, take a good look around and notice the portal device rotating on its pedestal. Try to grab the cube and return to your original room before the blue portal alternates again, then do the same for putting the cube on the button so you can leave the chamber more quickly. One is the small room with a cube, another with the button it needs to go on, and the third leads to the door and elevator. The orange portal in your room will remain constant, but the blue one will alternate between three locations. Test Chamber 01ĭrop down into the next chamber and take a good look around. The emancipation grid in front of the elevator will destroy any objects that you try to take with you, for example the cube, as to prevent smuggling or an advantage in the chamber ahead. The button, when weighted down, will open the door towards the elevator leading to the next chamber. A cube will drop from the ground, and you'll have to put it on the button with. When the portal in your room opens, walk through and over into the next room. This ability to be creative is something that has made Portal such a popular game.Once you start a new game, you'll get a brief welcome from the machine running the tests here, GLaDOS. This game was designed to make you, the player, be creative, and so there are often many other radically different ways to complete a particular puzzle, often involving more advanced techniques. ![]() In every case, this is by no means the only solution. Throughout this walkthrough, you will find a basic solution one that seems to be the expected solution based on the way the chambers were designed. Finish with the fewest number of footsteps possible.The challenge chambers are chambers 13-18 with extra challenges added, and the objective for completing them is one of the following: They are unlocked as you complete each corresponding normal chamber. There are six advanced chambers, which are ordinary levels with extra obstacles and challenges added to make them that little bit more impossible. Once the game has been finished, you can play the advanced and challenge chambers. The advanced chamber requires more creativity.
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